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1. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The solution we proposed to the CSM initially was based around the idea that if you didn't have enough money in your wallet to back an order, that order would be cancelled. I vote for this solution. Its simple. The adverse ...
- by Macs Mayhem - at 2014.04.26 12:19:00
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2. CCP! Killmails for wrecks!! :D - in Player Features and Ideas Discussion [original thread]
Yes I think its worthy of further consideration and perhaps even the more extreme: stop calling it a "killmail" and start calling it a "destruction record" or something more EVE savvy, and then make a record for everything that is destroyed in t...
- by Macs Mayhem - at 2014.04.26 11:57:00
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3. Yet another Intel tool rather than Local Idea... - in Player Features and Ideas Discussion [original thread]
+1 for balancing local, hope to see the changes in the next big update as for cloakers - I thought that making all cloak devices use a fuel would be the way
- by Macs Mayhem - at 2012.02.06 11:22:00
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4. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever the irony. after all those years of people laughing on drakes and how useless they are in pvp. this
- by Macs Mayhem - at 2010.10.05 20:03:00
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5. Turn off graphics - leave brackets on - in Player Features and Ideas Discussion [original thread]
I find myself with brackets off and zoomed out all the way a lot of the time in big fleet fights (when using my laptop, as opposed to my gaming pc.) The graphics, i.e. background, planets, whatever, are still on but are next to useless in terms o...
- by Macs Mayhem - at 2010.09.27 19:52:00
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6. Covert War Dec - in Player Features and Ideas Discussion [original thread]
A Covert War Dec costs ten times more ISK than a normal war dec. However: The Covert War Dec is not made known to the war dec'ed party (i.e. via the usual notification) until the first blow has been struck. Everything else is the same, sever...
- by Macs Mayhem - at 2010.09.17 08:15:00
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7. Double the number of 0.0/empire solar systems in the game - in Player Features and Ideas Discussion [original thread]
Edited by: Macs Mayhem on 07/09/2010 11:13:27 Originally by: Bhattran It remains to be seen, Yeah it does. I'm just talking about extending 0.0 (or even empire), not creating some kind of "new" space with different properties; ...
- by Macs Mayhem - at 2010.09.07 11:13:00
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8. Double the number of 0.0/empire solar systems in the game - in Player Features and Ideas Discussion [original thread]
Originally by: Bhattran But just expanding 00 doesn't do anything about the big boys Well... how big a space can the existing player bases effectively control? Sooner or later the space will get so big that existing player bases sim...
- by Macs Mayhem - at 2010.09.07 09:27:00
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9. Scanner mod to detect player activity - in Player Features and Ideas Discussion [original thread]
Sometimes, when out in the vastness of 0.0 where it is hard to find a single sole because EvE is such a vast space, it would be lovely to have a scanner mod that could detect player activity intensity in nearby solar systems up to K jumps away, an...
- by Macs Mayhem - at 2010.09.06 19:36:00
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10. Double the number of 0.0/empire solar systems in the game - in Player Features and Ideas Discussion [original thread]
To summarize my thoughts in reply - today, its reasonably easy for the large power-blocks or "player bases" to hold large fractions of EvE. It will be harder for the same size player base to hold a region twice the size, especially if the new sola...
- by Macs Mayhem - at 2010.09.06 19:19:00
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11. Double the number of 0.0/empire solar systems in the game - in Player Features and Ideas Discussion [original thread]
We really need a vast number more solar systems to support growing more player communities.
- by Macs Mayhem - at 2010.09.04 16:17:00
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12. Ship of Ultimate Power - in Player Features and Ideas Discussion [original thread]
This thread has warped my mind.. I can't continue.
- by Macs Mayhem - at 2010.08.30 19:58:00
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13. Streaming News Audio outside Stations - in Player Features and Ideas Discussion [original thread]
Edited by: Macs Mayhem on 30/08/2010 19:54:41 To make the game more realistic, and to make money for CCP, perhaps they can offer for news services to be attached to each station. The background sound of the game could be streamed from the news...
- by Macs Mayhem - at 2010.08.30 19:52:00
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14. Battle Stations: station mods - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 28/08/2010 14:31:28 When you say "stations", do you mean POS or NPC stations? I mean conquerable stations.
- by Macs Mayhem - at 2010.08.28 14:32:00
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15. Ship of Ultimate Power - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 28/08/2010 12:10:25 - The ship can't dock. - When you are forced to log out in space, the ship remains, unpiloted. - When unpiloted, the ship displays a system wide beacon on O...
- by Macs Mayhem - at 2010.08.28 14:26:00
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16. Battle Stations: station mods - in Player Features and Ideas Discussion [original thread]
Battle Stations are regular Stations that also allow anchorables such as weapons to be anchored outside the station and powered by the station. Players with access can dock at the station and control the mods, with an "outside station" view, as if...
- by Macs Mayhem - at 2010.08.28 14:23:00
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17. Ship of Ultimate Power - in Player Features and Ideas Discussion [original thread]
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 28/08/2010 07:55:07 meh.. I prefer my ship of ultimate Pwnage. it insta pops any ship and it's pod instantly, and can not be killed. only trick is, the person that gets popped ge...
- by Macs Mayhem - at 2010.08.28 11:30:00
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18. Ship of Ultimate Power - in Player Features and Ideas Discussion [original thread]
arr...no. Having the ship hand over to the person who destroys it is too open to abuse.
- by Macs Mayhem - at 2010.08.28 07:37:00
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19. Ship of Ultimate Power - in Player Features and Ideas Discussion [original thread]
Create a mysterious space ship of Ultimate Power. The Ship of Ultimate Power does massive damage, like gate guns, with a full rack of 8 guns, massive HP like a tower, etc. The Ship starts off in a randomly selected (perhaps among 'active') playe...
- by Macs Mayhem - at 2010.08.27 17:26:00
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